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Welcome to the Wiki for Feedback and Assessment Patterns!

The aim of this wiki is to collect and connect different pedagogical patterns for feedback and assessment, suitable for the ATS2020 learning model. The ATS2020 learning model is based on a learner-centred ePortfolio-approach, supporting the development of competences in five areas:

  • Information literacy
  • Autonomous Learning
  • Collaboration and Communication
  • Creativity and Innovation
  • Digital Literacy

What is a pattern? The main idea was to describe a situation (“pattern”) as a three-part rule. They used the limited ability of language to express configurations by focussing on the relation between (1) a certain context, (2) a formulated problem and (3) a proposed solution. A pattern is a description and an instruction at the same time. The main advantage of a pattern language (a collection of interrelated patterns) is that a pattern can communicate relations between problem, context and solution: Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice. (Alexander, Ishikawa, & Silverstein, 1977a, p. x)

Also teachers rely on this kind of patterns, which are reusable in manifold ways, highly flexible and practicable. Each pattern consists of the same components: The problem, the solution, context and forces. The Pedagogical Patterns Project developed manifold patterns for teaching and learning, also patterns for assessment. We want to make use of these patterns within the ATS2020 project and benefit from successful experiences for feedback in educational settings.

A pattern language We do not only aim at collecting unrelated patterns, but rather pointing out the connection between patterns. A wiki, with its hyperlinking function and collaboration-opportunities, is a convenient tool to collect and connect patterns. The starting point for our pattern language is a very generic, basic pattern called FEEDBACK. This pattern leads us to further sub-patterns, showing us different solutions for pedagogical problems, which keep to occur over and over again.

List of patterns